GAME TECHNOLOGY / CREATIVE SYSTEMS
RedGlitch
Game Studio
A local-first desktop game studio for building and playtesting 2D, isometric, and 3D projects—without breaking the creative loop.
Inspect repository ↗01 SOFTWARE DEVELOPER · ISTANBUL
I design and ship ambitious software across game technology, network infrastructure, and digital commerce.
OPERATING PRINCIPLE
My work sits where interfaces meet infrastructure. I build complete products: the system underneath, the tools around it, and the surface people actually use.
SELECTED SYSTEMS
Seven systems. Different domains. One approach: understand the hard problem, then build the entire path.
GAME TECHNOLOGY / CREATIVE SYSTEMS
A local-first desktop game studio for building and playtesting 2D, isometric, and 3D projects—without breaking the creative loop.
Inspect repository ↗FASHION MARKETPLACE / FULL-STACK PRODUCT
A curated fashion marketplace designed around discovery, trusted sellers, and the full transaction lifecycle.
Visit live product ↗NETWORK INFRASTRUCTURE / WINDOWS
An internet optimization and proxy toolkit that combines Shadowsocks workflows with practical network controls.
Inspect repository ↗SECURITY OPERATIONS / TRAINING PLATFORM
An interactive L1 SOC/MXDR training platform — 33 modules, a full quiz engine, and a live incident-triage simulator for hands-on alert investigation.
Open the handbook ↗BINARY ANALYSIS / OFFENSIVE SECURITY
A hands-on reverse engineering course — binary analysis, assembly, debugging, and malware analysis. Interactive lessons and labs, fully in the browser.
Start the course ↗AI PRODUCTS / CREATIVE TECHNOLOGY STUDIO
An AI product studio that turns a plain description into a working website, mobile app, or campaign—built on one shared spec and an enforced design language.
Visit the studio ↗AI GAME GENERATION / PIPELINE
A self-directed pipeline that turns one sentence into a playable RedGlitch game—concept, entities, levels and logic, validated and packed into a single ZIP.
Inspect repository ↗CAPABILITY MATRIX
From data model and business logic to the final interaction.
Real-time graphics, tools, editors, serialization, and runtime design.
Desktop utilities and focused infrastructure for real constraints.
Local models, agents, and automation integrated into actual workflows.
05 ESTABLISH A CONNECTION
I’m always interested in serious product work, ambitious technical problems, and people who care about the details.
scmertdogan@gmail.com ↗